Hi guys, this game is getting old in such a bad way, and the DOXBOX version need tweaking and works pretty bad. So I am going to write a short for 'dummies' (like me) tutorial for make Redneck Rampage Collection work better and in a more simple way. FIRST STEP - Download this mod: It´s not finished at the 100% but compare with the issues that the vanilla game have, is frankly speaking, a much better option.
Source/website: url=SECOND STEP - Once that mod/launcher installed, unrar it to a new Redneck folder (not to the Redneck Rampage Collection one) THIRD STEP - To not complicate things much, I will imagine you want to play the THREE games included in the collection, so we need to do as next. You need to find this GRP files on your Redneck Collection original folder, NOT in the new one you created Get the REDNECK.GRP supplied with the Rides Again, put it into the main dir (where the Erampage.exe is). Then get the REDNECK.GRP supplied with the original Redneck Rampage, put it into the two ! directories: REDNECK and ROUTE66. Source: ERAMPAGE096.txt included in the mod/launcher you downloaded previously. FOURTH STEP - Now it comes the most tricky part: Normaly you could use the RT66.GRP file in the retail version of Route66, but is included in the GOG version in a different way. So you need a GRP file managing program, and do some 'handy' work.
Creating your own RT66.GRP file if you purchased the GoG.com version of Redneck Rampage: 4.1) If you do not already have a.GRP editor, download one. The link the tutorial I found is broken, but I will recommend use this GRP file manager that is VERY EASY to use 4.2) Create an empty folder to copy/move all the necessary files you will need so that things will be easier to look. 4.3) Navigate to your Redneck Rampage GoG.com folder, (The collection one, not the one you installed the launcher we are moving the GRPS) probably 'C: Program Files (x86) GOG.com Redneck Rampage Collection Redneck Rampage ' 4.4) Go ahead and copy all of the.MAP files (14 total) out of the ROUTE66 subfolder and place them in your new empty folder. We will come back to these. 4.5) Go back to the Redneck Rampage (one level above the ROUTE66 folder) and copy the following files into your new empty folder that you just copied all the.MAP files into: END66.ANM TURD66.ANM TILESA66.ART TILESB66.ART BUBBA66.CON DEFS66.CON GAME66.CON GATOR66.CON PIG66.CON USER66.CON PALETTE.DAT END66.VOC GBITE.VOC GSIT.VOC NEON.VOC TURD66.VOC 4.6) We are now going to be working soley in the folder we created earlier.
It should now contain 30 files total. 4.7) Rename TILESA66.ART to TILES024.ART and TILESB66.ART to TILES025.ART 4.8) Rename every map file! START.MAP - E1L1.MAP CARNIVAL.MAP - E1L2.MAP TRUCKSTP.MAP - E1L3.MAP BREWERY.MAP - E1L4.MAP FLEA.MAP - E1L5.MAP SLAUGHTER.MAP - E1L6.MAP MINIGOLF.MAP - E1L7.MAP GAS.MAP - E2L1.MAP RANCH.MAP - E2L2.MAP COFFIN.MAP - E2L3.MAP CAMPY.MAP - E2L4.MAP BIGFOOT.MAP - E2L5.MAP HOOVERDAM.MAP - E2L6.MAP ALIEN.MAP - E2L7.MAP 4.9) Open your.GRP editing program and create a.GRP with all 30 files from the folder we created.
Name it RT66.GRP 4.10) Place RT66.GRP we just created into your ROUTE66 folder in your Erampage installation folder, and voila! Source: url=STEP 5: Configurate and PLAY!!! During Erampage Setup select 'Custom game content directory' named RIDESAGAIN to play Rides Again or REDNECK to play Redneck Rampage or ROUTE66 to play Route 66. Rysa: Here are some of tested and suggested mods for Redneck Rampage.
If you have more that you'd like to share here is the exact place. It is better to test each mod with gog installer first before you add new one to this topic.
Rrconed Gives player 100000 health 999 ammo and other things. Hulkgame Makes player look like hulk, and other things. Xtrainer A modified level and cons thats supposed to help hone your multiplayer skills. Gutspak Adds more blood and guts to the game. Cacopa Makes all the UFO's in Redneck appear as the Cacodemon from Doom.
Cootgame Makes the player look like Leonard. Pigcon R 66 con, that when used in Redneck, makes the pigs go 'crazy'. For anyone coming to the thread late - most of these files are here now: /.
Bring Moonshine. “Sweet jumpin’ Jesus, them tarn aliens jes went in thers an’ swiped our sweet lil’ prize winnin’ hog Bessie! Now it’s jes high time we go in there and pump ’em slimy aliens full o’ hot lead, ya hear?” A careful study of rural America this is not, as Redneck Rampage sports just about every moonshine-swilling, loose-toothed, hilbilly stereotype there is.
Two country bumpkins, Leonard and his useless inbred sidekick, Bubba, are out to blast some aliens who’ve had the nerve of stealing their pet swine Bessie. You only play as the better half, Leonard, as he shoots his way through fourteen levels scattered around the town of Hickston, Arkansas (seriously guys, ‘Hickston’?). These yokels aren’t the brightest of the bunch, but they come in two flavors – dumb and this guy. What I like most about this game is the way it feels like a theme park. It’s redneck from top to bottom, starting with the levels, enemies and weapons and ending with the country soundtrack and interface written in broken southern English. Hell, even the manual isn’t really a manual, but a mock Hickston newspaper, with the cover story reading “Arkansas Farmwife Gives Birth to Alien Cow Baby!”. Not very useful, but still a novel approach to getting that freaky feel through.
And with such emblematic destinations as the local drive-in theater, bowling alley, trailer park and dairy farm, it’s hard not to just kick back and enjoy the halfwit humor while shooting prancing turds. Let’s continue with the good. There’s no doubt in my mind that Rampage is the best looking Build game ever made. The levels look great, not in the least thanks to the clever texture work that gives the world a nice illusion of light and shadow. Enemies and weapons are still badly animated, pre-rendered 2D sprites, but have enough detail in them to please the eye. The levels are also noteworthy for offering a good balance between indoor and outdoor areas, with plenty of dirt roads linking the many farms, barns and watering holes in each level. One of the best parts in this game is simply admiring the architecture, which doesn’t look all that 2.5D to begin with.
Pass me the can of whup-ass, will ya? Power-ups include cheap booze and filling your face with apple pies and pork grinds. The way this game deals with health is rather different than most action games out there. Consumables, which count as inventory items, regain your lost health but have negative side-effects if taken in large amounts (eg: drinking too much beer gets you drunk while eating too much pork grinds gives you some awful gas).
These two work in tandem and are measured by two meters located on your HUD. Kon-boot for windows & macosx yosemite v2.4.0. Getting drunk is your worst nightmare – the controls go crazy and your vision gets skewed, making the game unplayable. To get sober you gotta munch down food or wait a few minutes for the drunk effects to wear off. Overeating results in a torrent of farts, which messes around with your balance and alerts nearby enemies. Happen to find yourself too drunk AND stuffed with pies?
Find a crapper and take care of business. Pure comedic genius! The levels are loaded with fine details, yet you can’t really tinker with the environment all that much. Like all Duke 3D clones, you’re required to search for keys and occasionally solve lightweight switch puzzles. The key hunts are by far the most frustrating – not only are the blasted things really small, but you can never be quite sure which key opens which door.
Switch puzzles aren’t as common, but will still give you headaches from time to time, like in the absolutely horrible Sewer level. Redneckognize The game has a nice collection of enemies – two variants of gun-totting hicks, giant aliens, giant prancing turds and the local sheriff to name a few.
Some of the more advance enemies in this game are damn hard to beat, like the alien grunt that needs five or so dynamite blasts to bring down (plus it respawns unless gibbed). Then you have these cyborg vixens that have Austen Powers machinegun breasts. The toughest foe in the first episode isn’t some gun-wielding hick, but friggin’ dogs that bite your lifebar down to zero in seconds.
Although Rampage isn’t the most playable Build-powered game ever made, it is a damn fun ride all the same. It simply oozes atmosphere, with some of the most interesting levels and enemies around. All of it makes it worth heading south for. System Requirements: 90 Mhz CPU, 16 MB RAM, MS-DOS 5.0.
Description (by ) Leonard and Bubba gotta get back Bessie, their prize-winnin' pig who's been abducted by aliens in Redneck Rampage, a ruckus-raisin' riot of a first person 3D shooter set in the fictional town of Hickston, Arkansas. Armed with up to nine impractical and occasionally illegal weapons ranging from a crowbar to an alien arm gun (to pull the trigger, yank on the tendon), blast your way with the boys through country bars and trailer parks. The aliens have been busy conducting experiments, cloning local folks like Hickston's resident drunkard, Billy Ray. Now these ornery alien enemies lurk behind every outhouse and jukebox, scratching themselves and waitin' to whoop yer butt. If you thought navigating through a melted-down Los Angeles or sneaking around ogres' castles was tough, then just try your hand a-whompin' and a-stompin' the good ol' boys at Stanky's Bar & Grill. You'll find there's nothin' more terrifyin' than the deep chuckle of an inbred alien clone stalking you in the backwoods, with nobody to hear your teeth chattering but the fifty chickens milling around underfoot.
Game links. ( Redneck Rampage fan site) Rating What do you think of this game? Please rate it below on a scale of 1 to 10, where 1 is the lowest and 10 is the highest score. 1 2 3 4 5 6 7 8 9 10.
To comply with Wikipedia's, the introduction of this article may need to be rewritten. Please discuss this issue on the and read the to make sure the section will be inclusive of all essential details. (November 2014) Redneck Rampage Redneckrampage.jpg Cover art Developer(s) (Win) Logicware, Inc.
(Mac) Publisher(s) (Win) Logicware, Inc. (Mac) Director(s) Drew Markham Barry Dempsey Producer(s) Chris Benson Bill Dugan Greg Goodrich Designer(s) Drew Markham Alex Mayberry Mal Blackwell Corky Lehmkuhl Programmer(s) Rafael Paiz Artist(s) Michael Kaufman Claire Praderie Jason Hoover Composer(s) Engine based on Platform(s) Release date(s) DOS/Windows:. April 30, 1997. 1997 Mac OS:.
1999 Genre Mode(s), Redneck Rampage is a game developed by and published. The game features music by artists. As the name implies, Redneck Rampage has many elements in it. Contents Gameplay This section requires. Like most first-person-shooters, Redneck Rampage offers a variety of ways for the character to regenerate health. These consist of the allegedly related, beer and.
A small supply of each can be carried for future use (the two exceptions were pork rinds and, which were used automatically upon being picked up. Unlike all other power-ups, Googoo Clusters could take your health above 100%, to a maximum of 150%).
Each of these power-ups had distinct disadvantages: The more food the character ate, the more flatulent he became (represented by a 'gut' meter in the user display), making it difficult to sneak up on enemies as the character would move forward and make a distinct fart sound frequently after eating. However, eating food did decrease the 'drunk meter' slightly (see below). When drinking alcohol, the health was restored and as an added benefit the character became somewhat less affected by enemy fire (the proverbial bulletproof).
Redneck Rampage Collection
This only worked to a minor degree, and the more the character drank, the less they became. This was measured on a 'drunk meter' in the user display. Toward the high end of the meter, after consuming a large amount of alcohol, the character movements would become erratic and the user would have difficulty controlling the character as he moved in directions that did not correspond to the input on the keyboard.
The ingame video would also become grainy and less viewable. At the maximum drunk level, the character would simply fall down, followed by the sounds of vomiting and the loss of all motor regardless of user input. All of these effects would pass after a few minutes as the character sobered up. During this time, the character can not use weapons and is essentially defenseless. The side effects of both power-up types forces the user to use them sparingly and gives another reason to avoid damage during gameplay.
However, one other power-up, gives the player increased speed for a brief amount of time, at the end of which both the 'drunk meter' and the 'gut meter' were reset to zero. To end each level, the player (Leonard) has to whack his brother Bubba on the head with a crowbar. Plot The game's plot revolves around two brothers, Leonard and Bubba, fighting through the fictional town of Hickston, to rescue their prized pig Bessie and thwart an.
The brothers battle through such locales as a and a, and battle evil clones of their neighbors. There are also male and female alien enemies. The are the Assface and the leader of alien invasion, the Queen Vixen. Add-ons and spin-offs Cuss Pack The Cuss Pack, an which added stronger language to the game, was released. The add-on was available for download on Interplay's online store, but users had to pay 1 with a to ensure that the buyer of the add-on was of adult age.
The add-on was included on the CD for the Mac OS version. Redneck Rampage: The Early Years The Early Years is a limited version of Redneck Rampage, which allows players to play the first five levels. It also features eight multiplayer deathmatch levels. Redneck Rampage: Suckin' Grits on Route 66 Redneck Rampage: Suckin' Grits on Route 66 Developer(s) Publisher(s) Engine based on Platform(s) Release date(s). 1998 Genre Mode(s), Redneck Rampage: Suckin' Grits on Route 66 is a 14-level expansion pack for Redneck Rampage. The add-on contains several new locations and textures, as well as a new ending.
Redneck Rampage Rides Again Redneck Rampage Rides Again Developer(s) Publisher(s) Engine based on Platform(s) Release date(s). May 31, 1998 Genre Mode(s), Redneck Rampage Rides Again is the sequel to Redneck Rampage, and includes 14 new single player levels, 7 new multiplayer levels, new enemies, weapons, and vehicles, including motorcycles and swamp boats. After Leonard and Bubba crash-land a UFO, they find themselves in the middle of the desert (Area 69). Along the way, they are hunted by aliens and must blast their way through jackalope farms, Disgraceland, a riverboat, a brothel and various other locales. Redneck Deer Huntin' Redneck Deer Huntin' Deer Stalker: A Realistic Hunting Game Developer(s) Publisher(s) Engine based on Platform(s) Release date(s). 1998 Genre Mode(s) Deer Huntin' is a hunting game using the same engine as the previous games in the series. Compilations.
Redneck Icechest of Value is a compilation that includes Redneck Rampage: Suckin Grits on Route 66. Redneck Rampage/Redneck Rides Again Dual Jewel is a compilation that includes Redneck Rampage Rides Again.
Redneck Rampage: Family Reunion is a compilation that includes the original game, the Cuss Pack add-on, Redneck Rampage: Suckin Grits on Route 66 and Redneck Rampage Rides Again. Another edition of the Family Reunion contains only the original game and Rides Again. Gamefest: Redneck Classics includes original game, Redneck Rampage: Suckin' Grits on Route 66, Redneck Rampage Rides Again, Redneck Deer Huntin', Redneck Rampage Theme Windows 95 theme pack, and a Redneck Rampage Screen Saver. Redneck Rampage Collection includes all but Deer Huntin'.
Reception This section requires. Reviews for the title were mixed, but even the harshest reviewers were able to appreciate the game's energy and sense of humor. Writing for Gamecenter gave the game three stars, and said it deserved 'big points for its psychobilly soundtrack', 'big points for being genuinely funny at times', and offered 'good fun using a crowbar to beat aliens, 'Old Coots' and 'Billy Rays' to death'. Redneck Rampage was nominated in the ' first annual Interactive Achievement Awards in the category 'Computer Action Game of the Year'.